RunnerZ
Controls
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Click / tap and hold
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Drag left or right to move the runners
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Simple input scheme designed for mobile first, but fully playable with mouse on web.
About this project
This is a hyper-casual runner prototype built as a technical exercise.
The goal was to reproduce and understand core mechanics commonly found in mobile crowd runners: path choices, positive/negative gates, group scaling, and simple progression feedback.
The project was completed in a short timeframe and intentionally kept lightweight. It focuses on learning and implementation rather than production polish.
Technical focus
Main objectives of this prototype were:
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Mobile-style drag movement
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Crowd scaling (adding/removing runners)
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Gate system with positive and negative values
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Basic level flow and readability
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Fast iteration workflow typical for hyper-casual games
This project is best viewed as a mechanics study rather than a finished game.
Current limitations / future ideas
The current version is intentionally minimal.
If I revisit it later, possible improvements include:
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Code refactor toward cleaner architecture (more Observer pattern usage)
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Dynamic gate initialization system (automatic value generation)
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Object pooling for runner entities
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Additional polish: VFX, sound, juice, feedback, and UI improvements
No guarantee these updates will happen, this prototype mainly exists as a learning exercise.
Platform note
The game is mobile-oriented by design, but runs in the browser for easy access.
The resolution and gameplay feel are optimized for vertical mobile gameplay.
| Status | Prototype |
| Platforms | HTML5 |
| Author | N0VAAA |
| Made with | Unity |
| Content | No generative AI was used |
